2025-02-13
A conversation about falling into development and the dev process in 2025
Motion design helps guide users, giving context and providing clues on how to best navigate. But it hasn’t always been easy to integrate this new field into established UX design workflows.
2018-12-31
How I was less productive but found new ways to enjoy my life.
2017-10-27
There and back again. A story about Google and Overlord and Battle Axe.
2017-01-09
New rigging method for working with externally created art layers
2015-11-11
During the development of RubberHose, I got an amazing request for illustrating and animating Elvis and his influence on dance throughout history. The project was ultimately killed by the client and I've just been cleared to show it.
2015-10-05
This special 9 Squares round was created as part of onedotzero’s event. For this round, each square was composed of a deconstructed version of the #dotdotdot branding: circles, dots, and lines in black and white.
2015-08-19
2015-08-14
Rubberhose does not use traditional IK and does not use externally created art
2015-08-12
From the beginning of development, I wanted RubberHose to be built on Shape Layers
2015-06-10
Another RubberHose test exploring some of the subtlety that can be built into a walk
2014-11-11
Proof of concept for an element in a character rig. Been playing around with .valueAtTime() for creating motion delays and waves and wanted to see if it could work for hair.
2014-06-30
7 is a pretty crazy number that appears to have a strong significance in most religions (as well as being the defining trait of the main religion in Westeros).
2014-06-05
2014-06-04
While exploring the geometric construction of an equilateral triangle I accidentally found the Deathly Hallows.
2014-06-02
I’ve been playing around with geometric constructions lately (compass and ruler). It’s easy to take for granted how the computer draws shapes, and it’s pretty incredible how all these things are interconnected.
2014-05-21
The isometric view in the previous file made it tough to see what what going on. As did the uniform styling of all the interior lines. The few merits of this technique are: interior lines, multiple styles on strokes and shapes at vertices.
2014-05-19
Exploring some of the possibilities of a flattened platonic solid and the sacred geo it produces. Vertex data generated in C4D sent to AE to drop in shape layer strokes.
2012-07-09
Created with CC Glue Gun. It works like Write-On but the stroke width settings can be animated for each part of the stroke.